




Sports Bot modeling and lighting was fully done in Z-Brush, color correction in Photoshop. The robot is composed of 4-5 personally made pieces, with the legs being a mirrored part.
I started the project as a basic sketch on paper as a guideline for the overall shapes and key elements. The common techniques include: Topology Brush, Z-Modeler, Deformations-GroupPolish, Clay Polish tab and of course Dynamesh.
Overall the sculpting experience taught me a lot about the natural synergy between Topo Brush and Z-Modeler, being able to find the right normals angle and extrude/bevel was a reliable way to make an intricate multi-layered surface.I'm looking forward to using that technique in the future.
Overall this was a blast of a project to do, hope you enjoyed!
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Sports_Bot
Creative Commons Attribution-NoDerivatives
You can download, share, and use commercially, but you cannot change the material in any way or use it to make something new.
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